Behind the Scenes of Fallout, Gaming’s Most Unexpected Small Screen Triumph
The post-apocalyptic TV series has come back to streaming services, and it's accurate to state that fans were pleasantly surprised by the caliber of its first season. By illustrating the retro-futuristic, nuclear-ravaged United States through the perspectives of three separate characters, it succeeded in capturing various facets of the player's journey.
We followed Lucy the vault dweller, trying to act with integrity and learning that the ruined world made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his organization's dogma and unleashes plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has completely shed any moral compass out in the irradiated wilderness.
Setting the Stage for the Second Season
The debut season's ending revealed a major secret about the culprits behind the atomic conflict that sealed a society in subterranean shelters for an extended period. It also posed several enigmas open for the upcoming chapter – and, on this occasion, expectations are significantly higher.
“We’ll take ‘pretty good’ – let’s get that on a poster,” says the show's co-creator.
“Going into the initial season, everyone’s like, ‘Just don't mess it up’,” comments the game director. “We’re over the moon with the response to the show, so now people are coming in with more excitement and altered expectations.”
A New Vegas Vibe for Season Two
The second season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the franchise, even if it was technically flawed at launch.
“It embodies a desert vibe, a Southwestern essence, that’s so integral to that game,” explains the co-creator. “That dusty, desolate iconic highway vibe of the game is so much enjoyable to incorporate into the show.”
In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators indicate that it acknowledges the player’s journey.
Crafting a Tangible World
The Fallout TV series is notable for its tactile feel – its production team insisted on authentic items and environments were fabricated, echoing the improvised nature of the settlements in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, particularly of a video game, is to appear as if it’s authentic.”
In fact, virtually every element you see on-screen is real, even the notoriously frightening mutated beasts known as Deathclaws. In the show, they are created using puppets, and were by all accounts pretty frightening up close.
A Labor of Love
The Fallout series resonates because it is made by talented film-makers who are also dedicated players, in collaboration with the original creators behind the source material. This common understanding for the lore is evident in the final product.
The second season is debuting on a weekly basis rather than as a full-season drop, marking a change from the first season. This schedule will allow for a new audience reaction, a dynamic the team themselves are excited to observe.
“It's richer, it’s more expansive, it’s more humorous, it has a lot of surprises,” teases the game director. “I can't wait to seeing what people think.”